Type: 3D Model
After finishing a six week module which was a part of a multimedia design course I attended in 2002, we were given the assignment to recreate an object in Lightwave Modeller. I was given a toy model of the Sesame Street character, Snufflepagus.
The smooth-shift tool was primarily used to create this model-it being an extremely handy tool for expanding the mid-section to form many parts of the model: the neck, head, eyes, legs, and trunk. Along with the taper tool, this tool was also used for creating the tail. The rotate tool was particularly handy for the lips, helping to form the "drooping" look of the, interesting, and (arguably) the main characteristic feature of this Sesame Street character. The hat used the lathe tool and the scarf used an imported image created in Freehand . Completing the model, the subpatch tool was used to create that smooth look.
This was considered one of the easier models in the class; however, it was a challenge to recreate the bumpy surface that the toy model had. It required me to spend some time studying the pattern in order to 'bump-map' it onto the model. This was the one that gave me most headaches—the details within pattern was somewhat difficult.